Feb 22, 2007, 09:49 AM // 09:49
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#21
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Krytan Explorer
Join Date: Apr 2006
Guild: TLA
Profession: Me/
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I agree mesmers have plenty of e-denial across their attributes, but no AOE EDOT (Area of Effect Energy Denial over Time - coined ) Lots of super-conditional energy denial like: If target foe is hoping on one foot and becomes the target of 2 or more enchantments, you steal 8 energy.
I just see chaos storm useful for the energy hits while casting. If I wanted 14 dmg per second I would throw 4 points in Fire Storm and save the extra 5 energy chaos takes to cast.
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Feb 22, 2007, 10:07 AM // 10:07
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#22
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Academy Page
Join Date: May 2006
Guild: Heroes Of Primeval Eden
Profession: N/Me
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I'd rather see this skill become elite or have a larger recharge time.
Random blackouts of skills and loose 10 energy if they move outside of the Chaos Storm.
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Feb 22, 2007, 10:31 AM // 10:31
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#23
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Doesn't anyone like the suggestion to inflict random conditions on foes hit, if they are suffering from a hex?
I thought it would synergize well with Fevered Dreams, Extend Conditions, Hypochondriac and Epidemic.
Currently we only have phantom pain and accumulated pain to inflict conditions. Unless you consider Illusion of Haste+Plage Sending/Touch, but It would be nice for a little more condition causing in the mesmer lineup because of all the condition affecting skills we have.
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Feb 22, 2007, 11:40 AM // 11:40
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#24
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Elite Guru
Join Date: Jul 2005
Location: England
Guild: Ferrets Unity of Rogues (FUR)
Profession: R/Mo
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To be honest, i dont like most of the skills that inflict while under effect of whatever.
I quite like Chaos Storm in that it doesnt require anything else to work. If the inflict whatever while hexed was an addition to what it already does, the yeah, great.
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Feb 22, 2007, 03:31 PM // 15:31
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#25
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I rather like them wuite a lot. You can make combos, conditions are useful, and they usually deal stronger effect that the ones with no conditions.
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Feb 22, 2007, 06:49 PM // 18:49
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#26
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Banned
Join Date: Jan 2007
Guild: HotD
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why not cause exhaustion every second in it? or/and maybe be dazed when casting a spell?
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Feb 22, 2007, 09:06 PM // 21:06
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#27
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Quote:
Originally Posted by Redfeather1975
Doesn't anyone like the suggestion to inflict random conditions on foes hit, if they are suffering from a hex?
I thought it would synergize well with Fevered Dreams, Extend Conditions, Hypochondriac and Epidemic.
Currently we only have phantom pain and accumulated pain to inflict conditions. Unless you consider Illusion of Haste+Plage Sending/Touch, but It would be nice for a little more condition causing in the mesmer lineup because of all the condition affecting skills we have.
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I liked it. I think it would make Chaos Storm more viable for game play in both pve and pvp. even if the players ran from it they would still have conditions before they got loose. think about getting crippled right off the bat, you would be nailed with a ton of others before you could move out of AoE.
~the rat~
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Feb 22, 2007, 11:41 PM // 23:41
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#28
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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Chaos Storm
15 energy, 1/4 cast time, 30 second recharge
For 8...24 seconds, any foe standing in Chaos Storm loses 8...24 energy per second and is struck for 2...20 damage per second. Foes struck by Chaos Storm are interrupted.
Give it a Sandstorm-quality AoE range, and you'd obliterate ANY caster spike under the sun. To keep it balanced and non elite, there is little to no damage to speak of, just shutdowns.
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Feb 23, 2007, 02:30 AM // 02:30
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#29
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Priest, that suggestion is too powerful!
Last edited by Redfeather1975; Feb 23, 2007 at 02:41 AM // 02:41..
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Feb 23, 2007, 03:14 AM // 03:14
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#30
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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It was a JOKE... and it's not too powerful, the mesmer can control your BRAINS... he should be able to kerplode you in 2 seconds :P
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Feb 23, 2007, 05:29 AM // 05:29
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#31
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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LOL
I cannot tell from jokes.
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Feb 23, 2007, 05:41 AM // 05:41
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#32
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Maybe they should remove the damage effects and increase its e-denial powers.
[wiki]Chaos Storm[/wiki]
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Feb 23, 2007, 06:29 AM // 06:29
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#33
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Lion's Arch Merchant
Join Date: Mar 2006
Location: At DigiPen.
Guild: Biscuit of Dewm [MEEP]
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I like some of the ideas....I do like the idea of a change from doing damage with conditional e-deny to e-deny with conditional damage...something like...
15e 1s 20r
Create a Chaos Storm at target foe's location. For 5...8...10 seconds, foes nearby lose 1...3...4 energy per second and take 5...10...13 damage while activating skills.
That might be a bit strong, but I like the general idea. It would certainly make it more useful in my eyes, anyway...
I'm not so sure about conditions, to be perfectly honest...Mesmers are more about control in my eyes...
Anyway, the suggestion of making it cause exhaustion might work if it was while the foe was activating a spell...
I also like the disable idea...maybe have it last like, 16 seconds and disable a skill every 2 seconds...that would shut down a person's entire bar if they stay in it...
Whatever goes on, I /sign chaos storm needing help.
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Feb 23, 2007, 06:55 AM // 06:55
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#34
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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It's supposed to be chaotic so.....
How bout this!
Chaos Storm
1-100 energy, 1-100 cast, 1-100 recharge
For 1-100 seconds, foes hit/or not hit by Chaos Storm will suffer from things!
I'm sorry, I'm in a silly mood tonight.
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Feb 23, 2007, 07:30 AM // 07:30
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#35
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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Silly is good.
How about forgetting energy loss and damage and just make it so anyone who gets hit by a chaos storm has the same screen effects as level 5 drunkness for 5...10 seconds for every second they are in it?
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Feb 23, 2007, 09:04 AM // 09:04
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#36
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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Chaos Storm has it's place. When used on Seige turtles in Eternal grove, it makes them spin about and not fire. In missions and quests where you need to defend an NPC it's excellent for area denial.
when echo'd it is devestating against abaddon, 3 mesmers with echo'd storm can easily kill him in under 8 mins.
The damage it inflicts is similar to that of firestorm, plus some energy drain.
More recently i've been using it in AB to use on clearing the shrines of NPC's since the casters dont run. Also the majority of players in AB don't know what the pink swirly thing is so happily stand in it, then die a few moments later. Great fun.
In short chaos storm is not useless, thought just needs to be applied as to when to take it.
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Feb 23, 2007, 09:28 AM // 09:28
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#37
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Elite Guru
Join Date: Jul 2005
Location: England
Guild: Ferrets Unity of Rogues (FUR)
Profession: R/Mo
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Quote:
Originally Posted by Shady79
why not cause exhaustion every second in it? or/and maybe be dazed when casting a spell?
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Now this i like ...but please, do NOT get rid of the damage and energy denial effects, these are the biggest reason i equip it.
Last edited by Ferret; Feb 23, 2007 at 09:31 AM // 09:31..
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Feb 23, 2007, 11:07 AM // 11:07
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#38
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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Not sure about adding too many conditions to it. Maybe either dazed or cripple for the duration of the person standing in it
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Feb 23, 2007, 01:48 PM // 13:48
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#39
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Desert Nomad
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
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Chaos damage does not ignore armor, it is treated as elemental damage of unspecified type.
use some on a ranger to test this if you doubt
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Feb 23, 2007, 03:58 PM // 15:58
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#40
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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15 energy, 2 second cast, 30 seconds.
Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location lose all adrenaline and lose 1....6 energy per second. Foes adjacent to this location lost an additional 1-3 energy every time they use a skill.
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